Follow Tesselation9000
Follow
Following Tesselation9000
Following
Add To Collection
Collection
Comments
Devlog
Sunlorn
←
Return to Sunlorn
Devlog
Mud, Artillery and Ruined Cities
February 08, 2025
by
Tesselation9000
I've done a lot of code cleanup and reorganizing lately, pulling methods out of my bloated classes and sticking them into neat little namespaces. Maybe soon I'll standardize the arguments for all the...
Continue reading
Raising the Tile Ceiling, Ice Walls and Magic Fountains
February 08, 2025
by
Tesselation9000
So I finally tackled a looming issue that I've known for months, possibly more than a year, would eventually have to be addressed. Each tile on the map was represented by a one-byte integer, meaning I...
Continue reading
Robbers, Mazes and Portcullises
January 03, 2025
by
Tesselation9000
I was off work this week, so I had lots of time to make big progress on the game. This includes: Before now I hadn't bothered to use any form of data compression for saving maps. A single sector of th...
Continue reading
Illusions, Camouflage and Monster Relations
December 27, 2024
by
Tesselation9000
I didn't make a post for the last couple of weeks, so there's a lot to update about. Now that the game is getting more stable, I've been having longer play test sessions, with games lasting an hour or...
Continue reading
Monsters Using Items, Scrolls and Debugging
December 27, 2024
by
Tesselation9000
I just tracked down a mysterious bug that had me baffled for months. In my game, many items that you would normally expect are stackable, like coins, potions, arrows, and pieces of food, but items lik...
Continue reading
Monster Camouflage and Divination Spells
December 27, 2024
by
Tesselation9000
The agenda lately has been play test, play test, play test. Whenever I sit down to actually play the thing for a while, I've got to keep Notepad++ open because I'll spot a bug about every two minutes...
Continue reading
Action Queue
November 09, 2024
by
Tesselation9000
I took the ascii explosion animation / mechanic I developed last week and made an alternate mode that causes an electric discharge that only propagates across water. Now, whenever trying to used a lig...
Continue reading
Gas Overhauled
November 09, 2024
by
Tesselation9000
I took about two months off from working on my project to focus on other things, but I've been pretty active the last couple of weeks. I decided to finally tackle a major issue that I've known for a w...
Continue reading
More Content
June 02, 2024
by
Tesselation9000
I've just been shoveling content a lot lately. Here are some examples of things recently added: Single use javelins of lightning. Turn into a lightning bolt when throw. Flash pods. Small clay pellets...
Continue reading
Birth of the Gods
May 20, 2024
by
Tesselation9000
1
From last November until March I put in a lot of hours on my project, but since that time I've had to put it aside to catch up on other aspects of life. But this week I had some time to dive back into...
Continue reading
Revised City Generation
March 16, 2024
by
Tesselation9000
1
I revised the city generation algorithms this week and I'm very pleased with the results. I think they look much better now!...
Continue reading